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An (old) attempt at a 3D game library in Rust
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2024-08-25
refactor(all): rename some crates
tcmal
2024-08-25
refactor(all): various cleanup
tcmal
2024-08-25
refactor(all): separate rendering from framework
tcmal
2024-08-25
fix(render): get aspect ratio from renderer
tcmal
2024-08-25
chore(render-quad): add textures
tcmal
2024-08-25
feat(render): ui draw pass
tcmal
2024-08-25
feat(render): draw passes
tcmal
2024-08-25
wip refactor(render): more work on draw passes
tcmal
2024-08-25
refactor(levels): no longer q3 specific
tcmal
2024-08-25
fix(render-bsp) dont use include_bytes
tcmal
2024-08-25
feat(render): ui working
tcmal
2024-08-25
feat(render): proper error handling
tcmal
2024-08-25
chore(all): remove copyright notices from files
tcmal
2024-08-25
feat(render): multithreaded texture loading
tcmal
2024-08-25
refactor(render-bsp): simpler ui example
tcmal
2024-08-25
feat(render): WIP eGUI integration
tcmal
2024-08-25
feat(contrib): add mouse input to flycam controls
tcmal
2024-08-25
feat(contrib): add deltatime and flycam implementations
tcmal
2024-08-25
feat(draw): attach camera position/settings to entity
tcmal
2024-08-25
feat(render-bsp): process into inputmanager
tcmal
2024-08-25
feat(input): virtual input mapping and codegen
tcmal
2024-08-25
feat(render): handle window resize and close events again
tcmal
2024-08-25
fix(render-bsp): dont use deprecated simplelogger
tcmal
2024-08-25
refactor(all): 2018 edition
tcmal
2024-08-25
feat(all): start using an ECS
tcmal
2024-08-25
chore(all): update copyright
tcmal
2024-08-25
chore(all): style formatting and clippy fixes
tcmal
2024-08-25
fix(render-bsp): handle resizes properly
tcmal
2024-08-25
feat(render): drawing with multiple texture arrays
tcmal
2024-08-25
fix(render-bsp,textures): broken movement and textures test
tcmal
2024-08-25
refactor(all): remove render-quad and optimise imports
tcmal
2024-08-25
feat(render) WIP: textures, using a fixed size texture array
tcmal
2024-08-25
feat(camera): camera rotation and movement relative to rotation
tcmal
2024-08-25
feat(levels): coord system types and swizzling
tcmal
2024-08-25
refactor(all): use new traits-based levels everywhere else.
tcmal
2024-08-25
refactor(examples): improvements to render-bsp example
tcmal
2024-08-25
refactor(all): update dependencies
tcmal
2024-08-25
feat(render): handle resizing properly
tcmal
2024-08-25
refactor(render): remove old entity stuff from world type
tcmal
2024-08-25
feat(render): 3D projection
tcmal
2024-08-25
feat(render): texture store
tcmal
2024-08-25
feat(render): add size parameter during stagedbuffer creation
tcmal
2024-08-25
refactor(render): update gfx-hal and use staging and index buffers.
tcmal
2024-08-25
WIP: update gfx-hal
tcmal
2024-08-25
refactor(render): update gfx-hal and fix compilation
tcmal
2024-08-25
refactor(render): seperate vertex buffer logic
tcmal
2024-08-25
fix(render): add vulkan context code
tcmal
2024-08-25
(wip) feat(render): seperate vertexbuffer logic
tcmal
2024-08-25
feat(render): Resize vertex buffers and rainbow triangles example
tcmal
2024-08-25
feat(render): add draw triangles function
tcmal
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